Spmse You Failed to Do It Again
#831
Posted 03 September 2015 - 06:xiii PM
In response to post #28389164. #28391129, #28393134, #28394614, #28395219 are all replies on the same post.
Spoiler
Culuf wrote: I'm not much of a fan of jiggly stuff, but then so many cute outfits required boob physics!
I tried an older skeleton, boobs and butt warped everywhere any time someone died or my graphic symbol did a posethen I downloaded this and it's awesome! may I ask something about this?
how practise I go i handed weapons to display on everyone'due south backs again?
at that place are those type of mods, only I'1000 very scared to try them and ruin the physics once againMCM carte du jour doesn't have any alterable options for me on this mod! styles but loads empty D:
Shasariden wrote: Sounds similar you did something very wrong, or your SKSE version is old... or probably something is outdated, so many things can go incorrect when you brand a tiny error like that.
Groovtama wrote: Q: XPMSE says my skeleton version is old, XPMSE weapon sliders do not testify in RaceMenu, the MCM Card Page is empty etc.
A: Most likly your skeleton is of an incorrect version of XPMSE, or got overwritten or you are using a custom race with its own skeleton you demand to overwrite manually.
Culuf wrote: XPMSE didn't say my skeleton version is old o_0 I thought this was a skeleton?
my version of XP32MSE is iii.13 and it was the last of this type of matter I installed
nope, using vanilla race, Nord. I'll update SKSE from 1.7.ii to 1.7.3..
Groovtama wrote: MCM -> XPMSE -> Info
MCM -> XPMSE -> Information
XPMSE MCM: 3
XPMSE Skeleton: 0.000000
XPMSE Lib: 3.000000
SKSE: 1.vii.3
FNIS: V5.5.0
NiOveride Script: 0
NiOveride Plugin: -1
and then iii times checked, Groovtama: You barely made it.
zippo's checked on "You failed practice it again!"
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#832
Posted 03 September 2015 - 07:00 PM
In response to post #28370644. #28371179, #28371584, #28371714, #28372589, #28373409 are all replies on the same mail service.
Spoiler
Linique wrote: Hi, I am not sure if this is a bug or if it is intentional behaviour,I installed everything and the skeleton and all else works fantastic. I went through the mcm to alter the weapon positioning as i prefer the swords on the back however, When i select weapons on dorsum merely the capsule animation changes. The weapons themselves are still drawn as if from the side.
I was careful with the instillation and took my time with it, immune the mod to overwrite everything including all the animations. Then i ran fnis making certain to cheque both boxes one for the arm fix and the other for the groovetama's anim.
Did i do something wrong?
I actually am sorry if this is a repeat I tried expert old google search. Promise to hear from you before long, thank you.
skulltyrant wrote: go dorsum through the MCM and make certain everything is set correctly. if that doesnt work open the race bill of fare and change them in there
Linique wrote: ok so i went back through the MCM, chose the dual hand animations options and allowed it to overwrite all the animations and re ran fnis checking once again that both boxes where ticked.just for the sake of testing i started a new game and after hands are freed i went to third person and tested again.
All the sheathing animations work flawlessly, If i alter it to say on the left hip, i become the lovely niggling spin as i put the sword back. If i put both swords on back. when i put them abroad it is perfect. However drawing the swords is still done at the hip. So I decided to test all the other weapons and it is the same with them also.
I will endeavor using the showracemenu to run across if it works when i modify information technology in at that place. Like i said it changes the sheathing animations perfectly for all weapons, its just the cartoon of the weapons that remains at the default.
Will let you know how i get on and thank you so much for helping with this
skulltyrant wrote: ok then if only the i animation is not working then something is overwriting the draw animation.
Linique wrote: did a re install and tried using both mcm and race carte. none of them helped.Currently i am using dual sheath redux and hdt weapon sling so i am going to united nations-install both of those then re install this mod and re run fnis. And so start a new game and see how information technology goes
Linique wrote: well i do not know what else to try, i even deleted all the standard equip and unequip animations then it was using the vanilla, and still it refused to change the drawing animation. Its like it doesn't know where to detect the equip animation files for the other styles.I guess it is back to manually changing the equip files and hope that a fresh build when i get the new pc will work fine. If you call up of anything else let me know as i am at a total loss as to how to trouble shoot this whatever farther.
[EDIT]
Well after a little harsh linguistic communication and a few stiff coffees it appears the effect was a simple one. I deleted the ...character and ...characterfemale folders and the behaviour folder, re-installed FNIS and and then re patched and finally it is all lovely and wonderfull. Its moments like this when i realise why i have been using your skeleton for and then long.
You guys practice some amazing work, and you fifty-fifty took the time to answer my post and try to help. Thank you lot
Thanks ever then much.
Hello its me once more
I was just wondering, I am loving this skeleton and especially the animations changer. I know y'all have not done some of them notwithstanding and i am wondering if it is just a thing of putting the right blitheness in the correct folders so calculation the extra file name to the handling script?
Just wondering a si would dear to just popular the actress's in
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#833
Posted 03 September 2015 - 08:xvi PM
In response to post #28389164. #28391129, #28393134, #28394614, #28395219, #28412899 are all replies on the same post.
Spoiler
Culuf wrote: I'm not much of a fan of jiggly stuff, but then so many cute outfits required boob physics!
I tried an older skeleton, boobs and butt warped everywhere any time someone died or my graphic symbol did a poseso I downloaded this and it's awesome! may I ask something about this?
how exercise I get one handed weapons to display on everyone'southward backs again?
in that location are those type of mods, but I'm very scared to try them and ruin the physics againMCM menu doesn't have any alterable options for me on this mod! styles just loads empty D:
Shasariden wrote: Sounds like you did something very wrong, or your SKSE version is old... or probably something is outdated, and then many things tin can go wrong when yous make a tiny fault similar that.
Groovtama wrote: Q: XPMSE says my skeleton version is old, XPMSE weapon sliders exercise not evidence in RaceMenu, the MCM Carte du jour Page is empty etc.
A: Nigh likly your skeleton is of an incorrect version of XPMSE, or got overwritten or yous are using a custom race with its own skeleton you need to overwrite manually.
Culuf wrote: XPMSE didn't say my skeleton version is old o_0 I idea this was a skeleton?
my version of XP32MSE is three.13 and it was the last of this type of matter I installed
nope, using vanilla race, Nord. I'll update SKSE from ane.7.ii to 1.7.3..
Groovtama wrote: MCM -> XPMSE -> Info
Culuf wrote: MCM -> XPMSE -> DataXPMSE MCM: three
XPMSE Skeleton: 0.000000
XPMSE Lib: iii.000000
SKSE: 1.seven.iii
FNIS: V5.5.0
NiOveride Script: 0
NiOveride Plugin: -1then 3 times checked, Groovtama: You barely made it.
nothing's checked on "You failed do information technology again!"
same error here
- Dorsum to top
#834
Posted 03 September 2015 - 08:52 PM
In response to mail #28389164. #28391129, #28393134, #28394614, #28395219, #28412899, #28415469 are all replies on the aforementioned postal service.
Spoiler
Culuf wrote: I'k not much of a fan of jiggly stuff, only then so many cute outfits required puppet physics!
I tried an older skeleton, boobs and butt warped everywhere any time someone died or my character did a poseso I downloaded this and information technology'due south crawly! may I ask something nearly this?
how do I become 1 handed weapons to display on anybody'due south backs again?
there are those type of mods, but I'm very scared to try them and ruin the physics over againMCM carte doesn't have whatsoever alterable options for me on this mod! styles simply loads empty D:
Shasariden wrote: Sounds similar you did something very wrong, or your SKSE version is old... or probably something is outdated, so many things can go wrong when you make a tiny fault like that.
Groovtama wrote: Q: XPMSE says my skeleton version is former, XPMSE weapon sliders practice not show in RaceMenu, the MCM Carte du jour Folio is empty etc.
A: Most likly your skeleton is of an wrong version of XPMSE, or got overwritten or you are using a custom race with its own skeleton you need to overwrite manually.
Culuf wrote: XPMSE didn't say my skeleton version is old o_0 I thought this was a skeleton?
my version of XP32MSE is 3.13 and it was the last of this type of thing I installed
nope, using vanilla race, Nord. I'll update SKSE from 1.7.2 to ane.vii.3..
Groovtama wrote: MCM -> XPMSE -> Info
Culuf wrote: MCM -> XPMSE -> InformationXPMSE MCM: 3
XPMSE Skeleton: 0.000000
XPMSE Lib: 3.000000
SKSE: one.7.3
FNIS: V5.5.0
NiOveride Script: 0
NiOveride Plugin: -1and then three times checked, Groovtama: You barely made it.
zippo'south checked on "You failed do it again!"
Luke552 wrote: aforementioned fault here
you need NiOveride mod installed or Racemenu mod installed which comes with it
- Dorsum to top
#835
Posted 03 September 2015 - 08:55 PM
In response to post #28412079.
Spoiler
kayden87 wrote: Hey, I am having a weird scaling trouble with my game. Female character, using a bow. When I change the size of the weapon in the ECE showracemenu, to a smaller size, i press R to save yadda yadda yadda. When it closes the bow pops back to a larger(previous) size and doesnt match the size of a drawn bow. My drawn bow is way to small and the bow on the back is manner to big. Whats going on there?
i know in racemenu mod there is another setting to modify the weapon scale
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#836
Posted 03 September 2015 - eleven:42 PM
In response to post #28412079. #28416424 is likewise a reply to the same postal service.
Spoiler
kayden87 wrote: Hey, I am having a weird scaling problem with my game. Female character, using a bow. When I change the size of the weapon in the ECE showracemenu, to a smaller size, i press R to save yadda yadda yadda. When it closes the bow pops dorsum to a larger(previous) size and doesnt friction match the size of a drawn bow. My drawn bow is fashion to small and the bow on the back is way to large. Whats going on there?
skulltyrant wrote: i know in racemenu mod there is another setting to change the weapon scale
Modifing drawn weapon sizes with ECE does not work with the scaling script considering ECE uses an old implementation that is incompatible with any other modern scaling the aforementioned node.
And drawn and sheathed weapon besides exercise not have the same scales in both states without xpmse. Because drawn weapon node and the sheath node are scaled independent and can but properly synronized using nioverride what ECE doesn't utilise.
Edited by Groovtama, 03 September 2015 - 11:46 PM.
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#837
Posted 03 September 2015 - 11:53 PM
In response to postal service #28389164. #28391129, #28393134, #28394614, #28395219, #28412899, #28415469, #28416369 are all replies on the same post.
Spoiler
Culuf wrote: I'yard not much of a fan of jiggly stuff, simply then so many beautiful outfits required puppet physics!
I tried an older skeleton, boobs and butt warped everywhere whatever time someone died or my character did a poseand then I downloaded this and information technology's awesome! may I ask something about this?
how do I get one handed weapons to display on everyone's backs again?
there are those type of mods, merely I'k very scared to attempt them and ruin the physics over againMCM bill of fare doesn't have whatsoever alterable options for me on this modern! styles simply loads empty D:
Shasariden wrote: Sounds like you lot did something very wrong, or your SKSE version is old... or probably something is outdated, so many things tin can go wrong when you brand a tiny mistake like that.
Groovtama wrote: Q: XPMSE says my skeleton version is onetime, XPMSE weapon sliders do not show in RaceMenu, the MCM Menu Page is empty etc.
A: Virtually likly your skeleton is of an incorrect version of XPMSE, or got overwritten or you are using a custom race with its ain skeleton you need to overwrite manually.
Culuf wrote: XPMSE didn't say my skeleton version is old o_0 I thought this was a skeleton?
my version of XP32MSE is 3.13 and information technology was the final of this blazon of thing I installed
nope, using vanilla race, Nord. I'll update SKSE from 1.7.2 to one.seven.iii..
Groovtama wrote: MCM -> XPMSE -> Info
Culuf wrote: MCM -> XPMSE -> DataXPMSE MCM: 3
XPMSE Skeleton: 0.000000
XPMSE Lib: iii.000000
SKSE: one.7.three
FNIS: V5.5.0
NiOveride Script: 0
NiOveride Plugin: -1and then three times checked, Groovtama: Yous barely made it.
nothing's checked on "Y'all failed practice it once more!"
Luke552 wrote: same error hither
skulltyrant wrote: you need NiOveride mod installed or Racemenu mod installed which comes with it
oh snap! I thought I already had that but I must've deactivated it by blow
it works on player character, thanks so much :�D
works on NPCs too, just need to exit Skyrim and/or reload the save
Edited by Culuf, 04 September 2015 - 12:07 AM.
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#838
Posted 04 September 2015 - 05:07 AM
In response to mail #28370644. #28371179, #28371584, #28371714, #28372589, #28373409, #28413769 are all replies on the aforementioned mail service.
Spoiler
Linique wrote: How-do-you-do, I am non sure if this is a problems or if information technology is intentional behaviour,I installed everything and the skeleton and all else works fantastic. I went through the mcm to change the weapon positioning as i adopt the swords on the back however, When i select weapons on back only the sheathing animation changes. The weapons themselves are still drawn as if from the side.
I was careful with the instillation and took my fourth dimension with it, allowed the mod to overwrite everything including all the animations. Then i ran fnis making sure to check both boxes ane for the arm fix and the other for the groovetama'due south anim.
Did i exercise something incorrect?
I really am sad if this is a echo I tried good old google search. Hope to hear from yous soon, cheers.
skulltyrant wrote: get back through the MCM and make sure everything is set up correctly. if that doesnt work open up the race bill of fare and modify them in there
Linique wrote: ok so i went back through the MCM, chose the dual paw animations options and allowed it to overwrite all the animations and re ran fnis checking again that both boxes where ticked.just for the sake of testing i started a new game and after hands are freed i went to third person and tested again.
All the sheathing animations work flawlessly, If i change it to say on the left hip, i get the lovely petty spin equally i put the sword back. If i put both swords on back. when i put them abroad information technology is perfect. However cartoon the swords is still done at the hip. And so I decided to test all the other weapons and it is the same with them besides.
I will try using the showracemenu to see if information technology works when i alter information technology in there. Like i said it changes the sheathing animations perfectly for all weapons, its just the drawing of the weapons that remains at the default.
Volition allow you know how i get on and give thanks you and then much for helping with this :)
skulltyrant wrote: ok then if just the one animation is not working and then something is overwriting the draw animation.
Linique wrote: did a re install and tried using both mcm and race menu. none of them helped.Currently i am using dual sheath redux and hdt weapon sling then i am going to un-install both of those then re install this mod and re run fnis. Then first a new game and run into how it goes :)
Linique wrote: well i practise not know what else to attempt, i even deleted all the standard equip and unequip animations and then it was using the vanilla, and still information technology refused to change the drawing animation. Its similar it doesn't know where to discover the equip animation files for the other styles.I judge information technology is back to manually changing the equip files and hope that a fresh build when i get the new pc will work fine. If y'all remember of anything else let me know equally i am at a full loss as to how to trouble shoot this any further.
[EDIT]
Well subsequently a little harsh language and a few strong coffees it appears the issue was a uncomplicated 1. I deleted the ...character and ...characterfemale folders and the behaviour folder, re-installed FNIS and then re patched and finally it is all lovely and wonderfull. Its moments like this when i realise why i have been using your skeleton for so long.
Y'all guys do some amazing work, and you even took the fourth dimension to reply my post and effort to help. Thank you
Thank yous ever and so much.
Linique wrote: Hello its me again :)I was simply wondering, I am loving this skeleton and especially the animations changer. I know you lot have not washed some of them yet and i am wondering if it is merely a matter of putting the right blitheness in the right folders and so adding the extra file name to the handling script?
Just wondering a si would love to just pop the actress'south in :)
Telling in particular how it works is pretty pointless considering with FNIS6 a lot of stuff is irresolute again, basically yous have some extra animation file paths and depending on an animation variable's value the blitheness graph takes the file from the default path or from other paths.
- Dorsum to top
#839
Posted 04 September 2015 - 05:37 AM
In response to post #28412079. #28416424, #28419859 are all replies on the same mail.
Spoiler
kayden87 wrote: Hey, I am having a weird scaling problem with my game. Female person character, using a bow. When I change the size of the weapon in the ECE showracemenu, to a smaller size, i press R to save yadda yadda yadda. When it closes the bow pops dorsum to a larger(previous) size and doesnt match the size of a fatigued bow. My fatigued bow is way to small and the bow on the dorsum is way to large. Whats going on there?
skulltyrant wrote: i know in racemenu modernistic in that location is another setting to alter the weapon calibration
Groovtama wrote: Modifing drawn weapon sizes with ECE does non work with the scaling script because ECE uses an onetime implementation that is incompatible with whatsoever other mod scaling the aforementioned node.And drawn and sheathed weapon also do not take the same scales in both states without xpmse. Considering drawn weapon node and the sheath node are scaled independent and can only properly synronized using nioverride what ECE doesn't use.
well i did some dicking effectually and still installed this version of XPMSE last so overwrite was proper. and I somehow got my bow sheathed and drawn the same size... ionno how i did it... but it works now. lol
- Dorsum to tiptop
#840
Posted 05 September 2015 - 06:28 PM
Hey Groovtama. Since you are good with both skeleton and animation; can I ask yous something? I checked out halo pose modernistic which is recommanded past your folio and tested every unmarried pose. There are some wounded poses which I would similar you to turn those into animations. These turned animations are for walking; sneaking ; running and sprinting which will supercede the vanilla blitheness with a coufigurable hot primal.Pressing that cardinal again changes back to vanilla animations. Information technology would be awesome if you lot add further features like during wounded animations ; attack speed and motion speed subtract; camera shaking and blurr vision; exhausted audio and sound that comes out of pain depending on gender.Are you intrested in creating a mod like this? If you are willing to do that; I recall it's possible because there are mods in this similarconcept like sexlab defeat; fnis sexy moves and your ain xpmse.
- Back to acme
Source: https://forums.nexusmods.com/index.php?/topic/3058149-xpmse/page-84
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